Title: XJ Corps Video Game Idea.. "Wolf Meta-Morphosis" / "Meta-Wolf".
Copyright Owner: Copyright © 2022 John Edward Hall, XJ Corps.
One Time Price for Ownership and Full Copyright of ROUGH DRAFT / WHITE PAPER / IDEA (this text): $10,000.00
Price: $10,000.00 for THIS TEXT to $15,000.00 for FINAL EDITED AND FULL PDF VERSION (including graphics).
Date: 07.21.2022.
Contact email: johnhall@xjcorps.com.
Note: Contact John Edward Hall, "XJ Hall", to buy this full idea (copyright included).
Facebook page (Possible phone number): https://facebook.com/xjcorps2013.
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Warning: Some spelling or grammar is incorrect.
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Inspiration: Create a new wolf video game.
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INSTRUCTIONS.
8 wolfs start out... High Wolf or Minor Wolf. high wolf wills all others. [possibly WOLF WILL power structure or hp equivalent]
Character: "Player Wolf" or "Player" (this can change later/pending...).
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WOLF METMORPHOSIS TABLE.
Three stages of metamorphosis (for now). .. -
3, 6, 9 - Stage name, synonymous parts, and special trait, carried 'ascension' trans-carried, non retrograde.
Troika formation, 3 i.e. "termai" Light, Dark, and "Satan Lucas" Formations. all formations in troika are special STRONGEST trait throughout game [poss.]; 3 ghosts, ALL STRONGEST TRAIT AND CAN BE APPLIED TO NEXT STAGE [edit poss.]
Hex Formation, 6: i.e. "termai" : arms : flight/wings:2 or 4 or 6, legs:4 or 6, heads:1,2, or 3,4,5 or 6, TAILS:1,2,3,4,5,or 6 -- EYES: 1,2,3,4,5, or 6, -- COMMAND VOICES ("damon"[take (name based) on daemon] etc.): (including deep to high to musical instrument sounding): 1,2,3,4,5,6.
Noma Formation, 9 Lives -- Immortal and Mortal termai. : ...
1. Living Sovereing Super Power HIGHEST: color - gold, (super/highest power over ONE thing / or immortality but with limited amount of hits or tries [the opponent winning simply take prize and player wolf is sent to another raellm that affects the game].
2. Living nominally: Base color: Black, Silver, or red | (use nominal attacks or cards).
3. Living but wounded and self-regeneration: color - Sky blue - | (simply self regeneration, probably at differing speeds).
4. Dead but living: power to go underground for certain time and come back if dies, color: Green/Grey | (super power, Regus Store: residual energy saved to block a death with saved power or to revive quicker)
5. Host in enemy wolf or siphon: color: Grey-Yellow. (special power: wolf-stone --> rune stone/ depending on rune used siphons different attribute of enemy/opponent).
6. Dead and power to switch possible realities (dreams/wierd or surreal enviornments): color - Blue and Orange.
7. Horrible Death: instant kill based on trigger event (snare) color - Dark Grey and Green and Brown.
8. All kill death/metal bones: when striked down power exponentially increases, if dies power goes back to low level. color - orange and grey and brown. (special powers --- left: death block, right: arm block).
9. Poison / illness in opponent (skin): opponent gets hurt by attacking wolf which gives posion, illness, lethargy, color - green.
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METAMORPHOSIS FORMATIONS.
Formation Troika: 3 ghosts adjs - 1.
Foramtion Hex: 3 ghost adjs 1 + 2 AND 6 arm adjs 2
Formation Noma: 3 ghost adjs 1 + 2 + 5 AND 6 arm adjs 2 + 5 AND 9 life adjs 5
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WOLF ADJECTIVES.
Stage Adjectives: to be used to branch Formations into another 'category' (possible outs).
1.) STRONG |
2.) x. Survival --- f. Anti-survival |
5.) a. Eye/trans-dimensional sight/super sight | b. Nose, Gnosis, Super Sniff (directional-3dimensional/smell-vision:can compose a 3d object via smell) | c. Sound-Ears, Telepathy ,dimensional hearing: hearing the dead or deceased or whatever I meant, ghosts or other beings (fairies??) | d. "Minde/Brane", God intelligence, Logic and Oracle Etiquette, LAW, Puzzle Solving (automated based on player choice , i.e. all choices have results apealling, any choice changes outcome), Clairvoyance | e. Force / Touch (possibly touch) memory via force (slamming into objects or touching them somehow changes game or something or changes object behavior or something).
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EXAMPLE META-WOLF POSSIBLE CHARACTER / WOLF.
Sample Ultimate Wolf Character (Metamorphosis Stage Noma)(advanced to 3 stages) --->
Sample Name: Redulff.
Stage 'Clearance' (stage#.adj#.) ::: Noma.5-5.e, Hex.6.2.-2.f-5.c., and Troika.3.-1-2.x-5.b. ---> Host wolf, can go into other wolves bodies or mindes with assoicated powers/touching enemy or objects can recall or steal opponent attack power or memory or attack 'mind'/this wolf has COMMAND Voices that is in category 2 (whatever that implies), anti-survival tactics for opponent/ and can hear telpathically/this wolf is Satan-Lucas (light and dark symetrical or diatonic) has the highest strength in one of his base power (which translates to specified type of attack if it matches base power/beginning ghost)(some wolves do not start at metamorphosis Troika/they can be created from the other higher two initially),is a SURVIVAL special powers, and has smell-vision.
Powers: at least 6 possible unique powers or something like that in all.
Pack number/grade: based on performance.
This wolf can control the rest of the pack mind based on performance. If this wolf is calculated to be the head wolf, the properties of this wolf control the same properties of the rest if they occur.
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BASIC GAME-PLAY.
8 'play'|'wolf-player' OCTAGON / CROSS DIAMOND: includes a diagonal diamond and a straight square diamond cross covering eachother/layered over eachother. This displays the 8 chosen wolf-players' (name change/keep for now). Directions "must" includei High wolf (north position)[controls mindeus of entire pack]. The remainder wolves are "MINOR" positions: Hot wolf (south position)[extra power pending], Wind Wolf (west position)[fastest or 2nd fastest wolf], Water Wolf (east position)[most well rounded wolf after high wolf with extra power attractor of COOLNESS], Longitude or All Life wolf (NE position)(maybe change later based on no using religion)[determined based on Life saving properties or immortality properties](use on track or card guidelines), Judge Wolf [comes with extra special powers] NW position, FIRE wolf (SW position)(determined based on calculation of distribution of powers and strengths/OR CAN BE SELF CHOSEN, extra power of fire through any FORMATION of adjective), Luck wolf [with power to create random LETHAL attack once every battle or whatever I meant](SE position)(CAN BE CHOSEN).
Arbitrarilly, Wolf Player can custom choose each path or position of 8 pack wolf (OR use computer calculation (EXTRA/NOT NEEDED: personality/mood of computer calculator/"book"/"grimoire" (what it could be called/intelligent object)(etc.)).
TELEPORT CRATES.
"Crates" or teleport dream 'realizations'/stages look like cubes or some other transformation and can increase in sides up to like 68 sides depending on experience in each cube or completion of design. The "Crates" or stages, can be in 3d space. .. additional design info pending. Each crate has an 'ESCAPE', a way to get out of the stage NO MATTER what happens. Some Escapes are harder to use, or get to, or COLLECT.
"Bridges": Player Wolf can collect literal "BRIDGES" or buy them or something: these differ in height and maybe what event can happen when traversed. For instance, in the Crate Raellm, to connect to another crate or have a possibilty between connecting to like 5 crates in 3d space, there needs to be some LENGTH that can get to one of them (or any of them). Longer bridges can cost more or less and can have different designs or functions. Bridges can be replaced, removed or destroyed, and attacked by enemy or opponent wolf 'fire'.
"Spells": Wolf packs can assemble "spells" based on WIN percentage or something. Spells augment battle performance or fight performance.
"Hallux": Secret hallucinogen that changes the wolf world in a random mysterious way... ooooh.
"Wolf Bludd": Collected for some reason.
WOLF BATTLE AND COLLECTION OF WOLVES.
How does a player collect wolves for the pack?? What is the maximum number of wolves for the pack or what is called the "WOLF ARMY" or "WOLF FORTE"?? Maximum could be like 22 wolves but the combination if Wolf and Metamorphosis Formation and Adjective and OCTAGON DIAMOND poles is 87 * 9 * 8 == 6264 possible unique Wolf Players (pending...), Or just ONE WOLF, a MASTER WOLF could have ALL POSSIBILITIES through experience. Collection of a wolf: there could be 18 initial "blank wolves" that are granted AT ONCE in the beginning of the game.
Wolf battle is a new XJ Corps card setup-type game yet to be discerned. ... (PENDING...)(holographic cards contained within "book" or grimoire). Holographic cards are collected in packs of maybe 8 to 24 cards and this is many times throughout the game. These cards are Attacks that can be assigned to any wolf in the pack: each wolf in the forte can have as many as 24 card attack choices attached to its psyche/'echo'(shadow) that can be chosen during a battle but must adhere to the qualifications of the 'order' of wolf to be attached.
The TRIBE Head HUNT TROPHY / Capture the FLAG and Impirialism.
In this case there are flags for differing beasts of the field and the associated 'level-ups' that are granted after the flag is captured. (pending...). CARD GAME INCLUDES POKER-LIKE PROBABILITIES AND FORCED PLAY BASED ON KNOW, and a 'square-like format with random diagonal gate-ways to make traversing board or 'CRATE' during imperialism easier.' Each square on the board is a fairly large occupation field that can be EXPLORED. for instance, one CRATE could be like 8 cells by 17 cells and each cell can be UNKOWN or mysterious. The Wolf Player chooses a cell that is allowed to be explored and secures the cell through game play. There is BY-CHANCE that the cell includes an OPPONENT Wolf, that would trigger a (card/wolf) battle. The CRATES can be randomly generated WITH TIME TRAVEL (pending) respective to the type of crate or other intelligent/animated/or default property.
... card game instructions pending.
RANDOM FAMILIARS.
Wolves can use tertiary party familiars like Insects, spiders, or worms or other crawler to augment battle power or WIN probability. (expand or something).
END GAME.
Meta-Wolf should be a short, maybe arcade style, game with elements of RPG, or 'collectionism', however it should not be a lengthy RPG itself: it should emulate a 5 hour board game, so the entire thing or parts of it can be played in one day. Layers of game memory can be added over and over again and collecting or changing Wolf Status should be fairly easy.
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Additional content from XJ Corps is pending. Full instructions not included.
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SIGNOFF:
John Edward Hall, Head of XJ Corps.
-XJ.